If you are looking for our legacy version of Vapor 2.6, follow this link to the bottom of the page.
Vapor builds installers on a weekly basis. These have new features that have not been tested, and may be unstable.
Current Stable Release: Vapor 3.4.0¶
Major usability improvements include:
- Improved algorithm for the Flow renderer’s random seeding bias variable
- Data-independent settings (e.g. Cache size) can now be modified before data is loaded
- Restructuring of Vapor’s top-level tabs
- New and improved Colorbars
- Improved functionality of the Geometry tab
- Better space management of the Renderer Table
Other notable issues include:
- Addition of clang-format linter, and git pre-push hook
- Fixed weekly builds on all platforms
A comprehensive list of fixes can be viewed in the 3_4_0 release milestone.
December 17, 2020
Release notes for VAPOR-3.3.0
- Introduced new flow rendering algorithms, including pathlines and streamlines rendered in 3D, as well as the option for density colormapping
- The Flow renderer can now sample any set of data values along a pathline or streamline, and write those samples to a text file
- Included a prototype Volume Renderer using Intel’s Ospray engine, allowing for 3D rendering of unstructured models like MPAS
- Improved Vapor’s GUI components and architecture for more consistent behavior and improved usability
- Vapor’s sliders no longer have pre-set limits, and can now have their range of values adjusted through a menu opened with a right-mouse click
- Multiple performance optimizations to Vapor’s internal data management system, and the Flow and Image renderers
- New colormaps, taken from MatPlotLib’s cmocean package
- Updates to Vapor’s third-party libraries
February 3, 2020
Release notes for VAPOR-3.2.0
- Flow Renderer
- Model Renderer
- New Transfer Function Editor
- Off screen rendering
- Performance optimization to Vapor’s DataMgr class
- Added support for stretched grids to vdccreate
- Added ability to color Volume Renderings with a secondary variable
- Increased Volume Rendering sampling rate maximum setting
- Updated 3rd party libraries
We encourage users of Vapor to install with the methods described here. If you’re a developer and would like to contribute, see the Contributing to Vapor section.
Run the downloaded .sh script in a terminal window. It will prompt you as to where the binaries will be installed. For example:
% sh VAPOR3-3.0.0.beta-RH7.sh
A demonstration for installation on Linux systems can be viewed here:
Double click on the downloaded .dmg file. Once the Finder window pops up, drag the Vapor icon into the Applications folder.
A demonstration for installing on OSX systems can be viewed here:
Run the downloaded .exe file. A wizard will step you through the installer settings necessary for setup.
A demonstration for installing on Windows systems can be viewed here:
|Dataset||Model||Grid Resolution||File Size|
|DUKU||WRF||181 x 166 x 35||734 MB|
|Kauffman||ROMS||226 x 642 x 43||495 MB|
Users can download a 500 meter resolution image of NASA’s BigBlueMarble for use in Vapor’s Image Renderer.
July 5, 2019
Release notes for VAPOR-3.1.0
- 3D Variable Support
- Direct Volume Renderer
- Slice Renderer
- Wireframe Renderer
- Python variable engine
- Geotiff creation from Vapor renderings
- Support for MPAS-A and MOM6 models
If you are interested in using Vapor 2, it can be downloaded after filling out a short survey.
Vapor 2 is deprecated, and we strongly encourage users to download the currently supported releases of Vapor 3.
Legacy documentation for Vapor 2 can be found here. Please note that this website is no longer supported, and some links may be broken. Use at your own discretion.